clear_wall(int x, int y) | Maze | [inline] |
get_height() | Maze | [inline] |
get_room_ID(int x, int y) | Maze | [inline] |
get_width() | Maze | [inline] |
Maze(int width, int height) | Maze | [inline] |
operator<< (defined in Maze) | Maze | [friend] |
same_room(int x1, int y1, int x2, int y2) | Maze | [inline] |
~Maze() (defined in Maze) | Maze | [inline] |